package  
{
	import flash.events.Event;
	
	/**
	 * ...
	 * @author patsup
	 */
	public class AchievementEvent extends Event 
	{
		public var data:*;
		public static const EXECUTED_PLANK:String = "ExecutedPlank";	//data sent vector<int> of pirates on plank
		public static const DICE_ROLL:String = "DiceRoll";				//dice values
		public static const END_OF_ROUND:String = "EndOfRound";			//end of round
		public static const FORFEIT:String = "Forfeit";
		//public static const BREAK_EVEN:String = "BreakEven";			//money
		
		public function AchievementEvent(type:String, data:* = null) 
		{
			this.data = data;
			super(type);
		}
		
	}

}